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MagDK PVP - Flameborn

PVP Builds The Elder Scrolls Online · Published April 27, 2022

This build was written for the version of The Elder Scrolls Online that was live on April 27, 2022. Sets, skills and champion points may have changed in later updates, so check the current patch notes before you farm gear.

Table of Contents

  1. Overview (Race, Mundus, Attributes, Food, Potion)

  2. Gear

  3. Champion Points

  4. Skills

  5. Rotation

  6. Passives

Overview

FlameBorn

This is a great build for those who like to play up close and personal. This build has great defense as well as offense to apply pressure to multiple opponents at a time. The build has backbar set that you will have to proc before heading into battle and will take some getting used to. This build does has a learning curve, the more you play and learn the rotation, the more aggressive you can play. Keep in mind PVP builds are personal, just because it works for me does not mean that it will work for you. You will want to change the build according to your play style.

  • Race: High Elf - Vampire Stage 3

  • Mundus: The Apprentice

  • Attributes: 54 Points in Magicka / 10 Health

  • Food: Bewitched Sugar Skulls

  • Potion: Tri Stat Potion

Gear

Links to Gear Locations

Kjalnar's Nightmare

Burning Spellweave

Daedric Trickery

Champion Points:

Skills

Front Bar

Back Bar

Rotation and Use

Defense:

Daedric Trickery back bar: Before you head into any fight you will want to proc this set. To proc this set you just have to do any type of damage from the back bar, this will give you a random Major Buff for 21 seconds. The proc set has a cool down of 9 seconds so you can always keep this up.

Igneous Weapons: Gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 1 minute.

Coagulating Blood: Use this to gain huge chunks of your life pool back

Volatile Armor: Always keep this up as it will give you Major Resolve (increasing physical and spell resistance)

Race Against Time: Gain Major Expedition for 4 seconds and Minor Force for 20 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds. This is your I need to get away skill and find cover, remember to pop Coag and Vigor when needed.

Offensive:

Molten Whip: You will want to make sure you whip when you have 3 stacks of seething Fury. (you can do 2 stacks while trying to finish off an enemy with low health)

Noxious Breath: Good opener use to make sure your target has Major Breach reducing their Resistances.

Whirling Blades: This is your finisher, use when your opponent gets around 25% health to secure the kill. Make sure you have applied Major Breach before using to really secure that kill.

Cauterize: Just for having this ability slotted we gain Major Prophecy and Savagery (increasing spell and weapon critical rating). This ability also stack of Seething Fury.

Passives

Class - All

Destruction Staff - Elemental Force 2/2 - Ancient Knowledge 2/2 - Destruction Expert 2/2

Light Armor - All

Medium Armor - All

Heavy Armor - All

Vampire - Strike from the Shadows 2/2 - Undeath 2/2

Mages Guild - All

Undaunted - All

Assault - All

Racial Skills - All